Load-In and Changeover: Shared-Bill Etiquette
Nobody teaches this, everybody judges you on it. A three-band bill is a small logistics operation run by people who met an hour ago, and the unwritten rules that make it work are genuinely unwritten — you are expected to absorb them by osmosis, and the bands that haven't are remembered far longer than the bands that played badly. The good news is that the whole code fits on one page, and following it costs nothing but attention.
The organizing fact of the evening: the stage is shared, the clock is not negotiable, and everything you do either buys the next band time or spends it.
Load-In: Early, Labelled, Out of the Way
Arrive when the advance said to arrive — and if nobody advanced the show, arrive earlier than feels necessary, because the alternative is discovering the load-in door is down an alley, up a fire escape, or shared with the kitchen at exactly the moment you have no time to discover it. Ask where cases go before you carry anything in. Every venue has a spot; putting your gear anywhere else means someone moves it, and now you don't know where your cables are either.
Label what's yours. On a dark stage at 11pm, one black pedalboard case looks precisely like another black pedalboard case, and tape with your band's name on it is the cheapest insurance in music. This goes double for the things every band brings: DI boxes, power bars, drum hardware.
The order of operations is convention, not law, but it holds almost everywhere: the band playing last loads in and sets up first, because their gear lives at the back of the stage all night. Openers stack forward. If you're opening, resist the urge to fully build your rig at load-in — you'll set it up properly at changeover anyway, and a fully assembled drum kit in the middle of the room helps nobody at soundcheck.
Shared Backline: Confirm, Don't Assume
On most small bills someone's amp or kit gets shared, because five drum kits do not fit on one stage and nobody wants five changeovers of twenty minutes each. The etiquette has three clauses. First, sharing is offered, never presumed — "there's a house kit" and "the headliner is sharing their kit" are different sentences, and Advancing a Show is where you find out which one is true, confirmed with the band, not just the venue. Second, breakables travel with you even when the kit is shared: your own snare, cymbals, kick pedal, and sticks are assumed to be yours everywhere. Third, treat borrowed gear like the loan it is — settings noted and restored, nothing re-tuned without asking, and a thank-you to the owner where other people can hear it.
If you're the one lending, say clearly what's included and what isn't. Ambiguity, not malice, is how someone ends up playing your snare.
The Changeover Clock
Changeover — the gap between one band's last note and the next band's first — is where a running order lives or dies. Fifteen to twenty minutes is typical at club level; whatever the number is, it was set before you arrived and every minute you run over comes out of someone else: the next band's set, the headliner's, or the curfew, in that order of who will forgive you least.
Two habits keep you fast. Strike immediately. The moment your set ends, your job changes from performer to mover — get your gear off the stage first and celebrate second. Off means off: to the designated case area, not into a pile at the lip of the stage where the next band has to climb over it. Break down, pack, and coil somewhere that isn't the stage. Prepare in the wings. While the band before you plays their last songs, you can be tuned, plugged into a tuner, drums moved to the side of the stage, amp settings preset. A band that has done this can change over in ten minutes; a band that starts thinking about it after the applause cannot.
During the changeover, one member talks to the engineer — usually a line check rather than a soundcheck, which is exactly what Working With the House Engineer covers — while everyone else moves gear. Four people carrying and one person communicating beats five people doing a bit of both.
The Rest of the Code
Watch the other bands' sets, or at least visibly some of them — the fastest way to be quietly blacklisted from a scene is to arrive for your slot and leave after it. Drink tickets and hospitality are shared resources; the opener drinking the headliner's rider is a story that follows people around. Leave the stage as you found it: mic stands roughly where they were, borrowed cables coiled, spilled beer mentioned to somebody with a towel. And thank the people who worked the night — engineer, door person, booker — by name if you caught it. They talk to each other, and to every other venue in town.
Worth Knowing on the Way Out
- Arrive when advanced, ask where cases go, label everything. Tape and a marker prevent most of the night's arguments.
- Last band on the bill sets up first. Openers stack forward and build their rig fully only at changeover.
- Shared backline is offered, not presumed — confirm with the band that owns it, bring your own breakables, restore what you borrow.
- Strike immediately and prepare in the wings. The changeover starts before your set ends and finishes before your first drink.
- One person talks to the engineer, everyone else moves gear. Division of labour is what a fast changeover looks like.
- Stay for the other bands, share the rider, thank the staff. Scenes are small and memories are long — the bill is an audition for every future bill.
Check your reading
Save your place and unlock the five worksheets — stage plot, input list, advance email, rider checklist, and door-deal sheet — with a free account.